Virtual reality technology lead
Virtual Reality, Psychology, Human-Computer Interaction, Mental Health
I am the Virtual Reality Technology Lead in the O-CAP team. My research interests are under the umbrella of human-computer interaction and connected to virtual reality with a strong focus on its applications to mental health and more broadly, health sciences. I am interested in understanding the underlying mechanisms that make people respond to events in virtual reality as if they were real, despite knowing that it is a computer-generated simulation. From understanding human perception to creating experiences that can help study human behaviour and develop therapies to address mental disorders. I am also interested in related research fields such as augmented reality, haptics, and machine learning.
Before joining the University of Oxford, I worked as a postdoctoral researcher at the Nara Institute of Science and Technology (NAIST) in Nara, Japan. Before that, I was a research associate at the University College London (UCL), where I completed my PhD in Computer Science.
EyeAR: Refocusable Augmented Reality Content through Eye Measurements
Rompapas D. et al, (2017), Multimodal Technologies and Interaction, 1, 22 - 22
Reinforcement Learning as a tool to make people move to a specific location in Immersive Virtual Reality
Rovira A. and Slater M., (2017), International Journal of Human-Computer Studies, 98, 89 - 94
Hypersensitivity to Contingent Behavior in Paranoia
Fornells-Ambrojo M. et al, (2016), The Journal of Nervous and Mental Disease, 204, 148 - 152
Embodying self-compassion within virtual reality and its effects on patients with depression
Falconer CJ. et al, (2016), BJPsych Open, 2, 74 - 80
Embodying Compassion: A Virtual Reality Paradigm for Overcoming Excessive Self-Criticism
Falconer CJ. et al, (2014), PLoS ONE, 9, e111933 - e111933