Using XR (Extended Reality) for Behavioral, Clinical, and Learning Sciences Requires Updates in Infrastructure and Funding.

Draschkow D., Anderson NC., David E., Gauge N., Kingstone A., Kumle L., Laurent X., Nobre AC., Shiels S., Võ ML-H.

Extended reality (XR, including augmented and virtual reality) creates a powerful intersection between information technology and cognitive, clinical, and education sciences. XR technology has long captured the public imagination, and its development is the focus of major technology companies. This article demonstrates the potential of XR to (1) deliver behavioral insights, (2) transform clinical treatments, and (3) improve learning and education. However, without appropriate policy, funding, and infrastructural investment, many research institutions will struggle to keep pace with the advances and opportunities of XR. To realize the full potential of XR for basic and translational research, funding should incentivize (1) appropriate training, (2) open software solutions, and (3) collaborations between complementary academic and industry partners. Bolstering the XR research infrastructure with the right investments and incentives is vital for delivering on the potential for transformative discoveries, innovations, and applications.

DOI

10.1177/23727322231196305

Type

Journal article

Publication Date

2023-10-01T00:00:00+00:00

Volume

10

Pages

317 - 323

Total pages

6

Keywords

behavioral insights, clinical sciences, learning sciences, policy, virtual reality

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