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NEUROSEC (Neuroscience, Ethics and Society) launches bioethics game about digital phenotyping and mental health. 'Tracing Tomorrow' is a digital game prototype which investigates young people's values and preferences in the context of digital phenotyping for mental health in schools.
Developing, delivering, and evaluating evidence-based treatments
Applied Clinical Research – developing, delivering, and evaluating evidence-based treatments for mental illness
Young people's development in adversity and delivering effective interventions
- Anxiety
- Brain
- Depression
- HIV
- Neuroimaging
- PTSD
- Parenting
- Refugees and asylum seekers
- Treatment trials
The research is predominantly concerned with the development of children and adolescents in the face of adversity. There are two objectives. The first has been to elucidate the environmental mechanisms underlying development in adversity. The second has been to use this understanding to develop interventions to enhance children’s and young people's development and support their families.
Understanding the causes and mechanisms of mental illness
Basic Clinical Research – understanding the causes and mechanisms of mental illness, using experimental medicine approaches