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Simulation motion of Virtual Reality (VR) objects and humans has experienced important developments in the last decade. However, realistic virtual human animation generation remains a major challenge, even if applications are numerous, from VR games to medical training. This paper proposes different methods for animating virtual humans, including blending simultaneous animations of various temporal relations with multiple animation channels, minimal visemes for lip synchronisation, and space sites of virtual human and 3D object models for object grasping and manipulation. We present our work in our natural language visualisation (animation) system, CONFUCIUS, and describe how the proposed approaches are employed in CONFUCIUS' animation engine. © 2007 Springer Science+Business Media B.V.

Original publication

DOI

10.1007/s10462-007-9042-5

Type

Journal article

Journal

Artificial Intelligence Review

Publication Date

01/04/2006

Volume

25

Pages

37 - 53