Stones in Our Pockets: Mental Health Dimensions of Grief in Contemporary Video Games
Reay E. et al, (2024)
Embodied Cognition and MR-Based Interactive Narrative Design: The Case of 'Encountering Sanmao' at the Former Residence of Zhang Leping
Liu Y. et al, (2024), 2024 10th International Conference on Virtual Reality, ICVR 2024, 153 - 160
A Comparative Study of HMD-based Virtual and Augmented Realities for Immersive Museums: User Acceptance, Medium and Learning
Jin Y. et al, (2023), Journal on Computing and Cultural Heritage
Typologies and Features of Play in Mobile Games for Mental Wellbeing
Reay E. et al, (2023), Simulation and Gaming, 54, 508 - 533
A Comparison of Immersive and Non-Immersive VR for the Education of Filmmaking
Liu Z. et al, (2023), International Journal of Human-Computer Interaction, 39, 2478 - 2491
A Serious Game System for Upper Limb Motor Function Assessment of Hemiparetic Stroke Patients.
Jiang Y. et al, (2023), IEEE Trans Neural Syst Rehabil Eng, 31, 2640 - 2653
Augmented Reality in Holocaust Museums and Memorials
Challenor J. and Ma M., (2023), Springer Handbooks, 413 - 432
Augmented Reality Picture Books for Children: A Review
Yan W. and Ma M., (2023), Journal of Educational Multimedia and Hypermedia, 31, 361 - 383
A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented reality.
Jin Y. et al, (2022), Multimed Tools Appl, 81, 5795 - 5826
A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums
Hammady R. et al, (2021), Virtual Reality, 25, 895 - 918
A Novel Speech to Mouth Articulation System for Realistic Humanoid Robots
Strathearn C. and Ma EM., (2021), Journal of Intelligent and Robotic Systems: Theory and Applications, 101
Interactive Mixed Reality Technology for Boosting the Level of Museum Engagement
Hammady R. and Ma M., (2021), Augmented Reality and Virtual Reality, 77 - 91
Preface
Fletcher B. et al, (2021), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12945 LNCS
The multimodal turing test for realistic humanoid robots with embodied artificial intelligence
Strathearn C. and Ma M., (2021), CEUR Workshop Proceedings, 3007
Modelling user preference for embodied artificial intelligence and appearance in realistic humanoid robots
Strathearn C. and Ma M., (2020), Informatics, 7
Ambient Information Visualisation and Visitors Technology Acceptance of Mixed Reality in Museums
Hammady R. et al, (2020), Journal on Computing and Cultural Heritage, 13
Design and development of a spatial mixed reality touring guide to the Egyptian museum
Hammady R. et al, (2020), Multimedia Tools and Applications, 79, 3465 - 3494
Immersive Storytelling in Augmented Reality: Witnessing the Kindertransport
Jin Y. et al, (2020), 12434 LNCS, 17 - 33
Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust
Jin Y. et al, (2020), 12191 LNCS, 249 - 269
Preface
Ma M. et al, (2020), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12434 LNCS