Stones in Our Pockets: Mental Health Dimensions of Grief in Contemporary Video Games
Preprint
Reay E. et al, (2024)
A Comparative Study of HMD-based Virtual and Augmented Realities for Immersive Museums: User Acceptance, Medium and Learning
Journal article
Jin Y. et al, (2023), Journal on Computing and Cultural Heritage
Typologies and Features of Play in Mobile Games for Mental Wellbeing
Journal article
Reay E. et al, (2023), Simulation and Gaming, 54, 508 - 533
A Comparison of Immersive and Non-Immersive VR for the Education of Filmmaking
Journal article
Liu Z. et al, (2023), International Journal of Human-Computer Interaction, 39, 2478 - 2491
A Serious Game System for Upper Limb Motor Function Assessment of Hemiparetic Stroke Patients.
Journal article
Jiang Y. et al, (2023), IEEE Trans Neural Syst Rehabil Eng, 31, 2640 - 2653
Augmented Reality in Holocaust Museums and Memorials
Chapter
Challenor J. and Ma M., (2023), Springer Handbooks, 413 - 432
A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented reality.
Journal article
Jin Y. et al, (2022), Multimed Tools Appl, 81, 5795 - 5826
A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums
Journal article
Hammady R. et al, (2021), Virtual Reality, 25, 895 - 918
A Novel Speech to Mouth Articulation System for Realistic Humanoid Robots
Journal article
Strathearn C. and Ma EM., (2021), Journal of Intelligent and Robotic Systems: Theory and Applications, 101
Interactive Mixed Reality Technology for Boosting the Level of Museum Engagement
Chapter
Hammady R. and Ma M., (2021), Augmented Reality and Virtual Reality, 77 - 91
Preface
Journal article
Fletcher B. et al, (2021), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12945 LNCS
The multimodal turing test for realistic humanoid robots with embodied artificial intelligence
Conference paper
Strathearn C. and Ma M., (2021), CEUR Workshop Proceedings, 3007
Modelling user preference for embodied artificial intelligence and appearance in realistic humanoid robots
Journal article
Strathearn C. and Ma M., (2020), Informatics, 7
Ambient Information Visualisation and Visitors Technology Acceptance of Mixed Reality in Museums
Journal article
Hammady R. et al, (2020), Journal on Computing and Cultural Heritage, 13
Design and development of a spatial mixed reality touring guide to the Egyptian museum
Journal article
Hammady R. et al, (2020), Multimedia Tools and Applications, 79, 3465 - 3494
Immersive Storytelling in Augmented Reality: Witnessing the Kindertransport
Chapter
Jin Y. et al, (2020), 12434 LNCS, 17 - 33
Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust
Chapter
Jin Y. et al, (2020), 12191 LNCS, 249 - 269
Preface
Journal article
Ma M. et al, (2020), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12434 LNCS
A review of augmented reality applications for history education and heritage visualisation
Journal article
Challenor J. and Ma M., (2019), Multimodal Technologies and Interaction, 3
Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial
Journal article
Boduszek D. et al, (2019), Computers in Human Behavior, 93, 260 - 266