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Shu Wei
BSc, MRes
DPhil Student
Virtual reality (VR) for Mental Health
I am a DPhil student based at Oxford Cognitive Approaches to Psychosis (OCAP) team, supervised by Professor Daniel Freeman and Dr Aitor Rovira. My research interest lies at the intersection of human-computer interaction and experimental psychology, with the combined practice of psychological research, VR programming and 3D animation.
My current research centres on implementing context-aware facial expressions on virtual humans and assessing how their emotional attributes can optimise VR mental health therapy. I design and develop social VR scenarios, then evaluate the participant experiences through psychological, behavioural (e.g. eye tracking), and physiological responses within VR.
Before my DPhil, I completed studies in Interactive Media Technology (York) and Spatial Data Science (UCL). My prior work experience spans financial modelling, data forensics, and interactive storytelling. I am currently also contributing to teaching in the Computing Lab at the Department of Physics.
Recent publications
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A randomised controlled test in virtual reality of the effects on paranoid thoughts of virtual humans' facial animation and expression.
Journal article
Wei S. et al, (2024), Sci Rep, 14
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Visual Attention and Virtual Human Facial Animations in Virtual Reality (VR): An Eye-Tracking Study
Conference paper
Wei S. et al, (2024), Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024, 891 - 892
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A randomised controlled test of emotional attributes of a virtual coach within a virtual reality (VR) mental health treatment.
Journal article
Wei S. et al, (2023), Sci Rep, 13
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A Preliminary Study of the Eye Tracker in the Meta Quest Pro
Conference paper
Wei S. et al, (2023), Proceedings of the 2023 ACM International Conference on Interactive Media Experiences
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Do People Matter? Presence and Prosocial Decision-making in Virtual Reality
Conference paper
Wei S. and Bramwell-Dicks A., (2022), Electronic Workshops in Computing
