Minhua Eunice Ma
Research groups
Minhua Eunice Ma
BA MA MSc PhD FHEA
Professor of Digital Health
- game-based intervention
- medical visualisation & simulation
- serious games for health
- virtual & augmented reality
Professor Minhua Eunice Ma serves as Co-Principal Investigator on ATTUNE, an MRC-funded project exploring game-based interventions for adolescent mental health. She joined University of Oxford in 2023. Previously, she was the Deputy Vice-Chancellor and Provost at Falmouth University. With over two decades of experience in the HE sector, Professor Ma excels as an academic, researcher, and senior leader at universities across the UK. She has secured total research funding of £12m from sources such as UKRI, EU, NHS, NESTA, and government for her research in game-based interventions for adolescent mental health, stroke rehabilitation, cystic fibrosis, autism, preventing gender-based violence, and surgical simulation for medical and dental education. She has 146 peer-reviewed publications, supervised 24 PhD students with 17 successful completions, and holds key roles as Editor-in-Chief of the Elsevier journal Entertainment Computing and Founding Chair of the International Joint Conference on Serious Games. Furthermore, Professor Ma has served on international research council boards, including Horizon 2020 & Horizon Europe, UKRI, NIHR, French National Research Agency, Swiss National Science Foundation, Netherlands Organisation for Scientific Research, and Academy of Finland.
Recent publications
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Stones in Our Pockets: Mental Health Dimensions of Grief in Contemporary Video Games
Preprint
Reay E. et al, (2024)
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Embodied Cognition and MR-Based Interactive Narrative Design: The Case of 'Encountering Sanmao' at the Former Residence of Zhang Leping
Conference paper
Liu Y. et al, (2024), 2024 10th International Conference on Virtual Reality, ICVR 2024, 153 - 160
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A Comparative Study of HMD-based Virtual and Augmented Realities for Immersive Museums: User Acceptance, Medium and Learning
Journal article
Jin Y. et al, (2023), Journal on Computing and Cultural Heritage
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Typologies and Features of Play in Mobile Games for Mental Wellbeing
Journal article
Reay E. et al, (2023), Simulation and Gaming, 54, 508 - 533
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A Comparison of Immersive and Non-Immersive VR for the Education of Filmmaking
Journal article
Liu Z. et al, (2023), International Journal of Human-Computer Interaction, 39, 2478 - 2491
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A Serious Game System for Upper Limb Motor Function Assessment of Hemiparetic Stroke Patients.
Journal article
Jiang Y. et al, (2023), IEEE Trans Neural Syst Rehabil Eng, 31, 2640 - 2653